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HomeMethodsDesign Challenge
ParticipatoryGenerate IdeasQualitative ResearchIntermediate

Design Challenge

Transform research insights into actionable problem statements that focus teams and inspire creative exploration.

Frame a focused Design Challenge using "How Might We" questions to align your team on the right problem before jumping into solutions.

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Duration2-4 hours.
MaterialsPost-it notes, writing materials.
PeopleThe whole team.
InvolvementDirect User Involvement

A Design Challenge is a structured problem-framing activity that transforms research findings and business goals into focused, actionable questions teams can rally around. UX designers, product managers, and cross-functional teams use it to define the boundaries of a design problem before jumping into solutions. The most common format is the "How Might We" question, which frames the problem broadly enough to inspire creative exploration while being specific enough to provide direction. A well-crafted Design Challenge prevents teams from solving the wrong problem, a mistake that wastes far more time and resources than spending extra hours on problem framing. The process typically involves reviewing research insights, identifying key user needs and pain points, drafting multiple challenge statements at varying scope levels, and then selecting the one that best balances ambition with feasibility. By making the problem explicit and shared, the Design Challenge creates a reference point that keeps ideation, prototyping, and testing aligned with real user needs rather than assumptions or pet solutions.

WHEN TO USE
  • When transitioning from discovery research to ideation and you need to define what problem the team should solve
  • When stakeholders disagree on the project direction and you need a shared problem statement to align around
  • When early ideation sessions produce only obvious or incremental solutions, signaling the problem needs reframing
  • When onboarding a new team or agency to a project and you need to communicate the core problem concisely
  • When multiple user needs have been identified and the team must choose which one to focus on first
  • When a project has been running without clear direction and you need to reset with a focused problem definition
WHEN NOT TO USE
  • ×When the problem is already well-defined and validated, and the team needs to move directly into solution design
  • ×When working on incremental improvements or bug fixes where the scope is already clear and constrained
  • ×When there is insufficient research data to inform a meaningful problem statement and more discovery work is needed
  • ×When the team has a strict deadline and the challenge framing would consume time better spent on prototyping
HOW TO RUN

Step-by-Step Process

01

Define the Design Challenge

Begin by identifying the design problem or area of improvement that you want the design team to focus on. This problem statement should be specific enough to guide the team, but broad enough to allow for creative exploration.

02

Assemble the Team

Bring together a diverse group of stakeholders, including designers, developers, product managers, or end-users, who can contribute to the design challenge. A diverse team helps surface a wide range of ideas, experiences, and perspectives.

03

Set Goals and Constraints

As a group, define the objectives and limitations of the design challenge. These may include time constraints, budgetary restrictions, technical constraints or any other factors that could impact the design process.

04

Brainstorm Ideas

Encourage the team members to brainstorm and generate as many ideas as possible to address the design challenge. Emphasize that there are no bad ideas during this stage and encourage participation from all team members.

05

Narrow Down Ideas

After a set period of brainstorming, guide the team to evaluate and prioritize the ideas generated. Consider the goals, constraints, and the potential impact of each idea on the end-user experience. Narrow down the ideas to a manageable number for the next step.

06

Develop Concepts

With the top ideas selected, have the team develop detailed concepts for each idea. These concepts should include clear explanations, visualizations, and any other relevant details to help communicate the idea to others.

07

Prototype Solutions

Create prototypes of the top concepts, using techniques like paper prototyping, wireframing or any other method that suits the complexity of the design challenge. These prototypes should provide an interactive experience that helps convey the concept to others.

08

Test and Iterate

Test the prototypes with end-users, stakeholders or other relevant individuals. Gather feedback on usability, desirability, and feasibility of each solution. Use this feedback to identify areas for improvement and make necessary iterations to the designs.

09

Present the Final Design

Once the team has refined and tested the prototypes, present the final design solution to stakeholders and decision-makers. Provide a detailed overview of the design process, including the steps taken and lessons learned, to help support the final design choice.

EXPECTED OUTCOME

What to Expect

After running a Design Challenge session, your team will have a clearly articulated problem statement, typically in the form of one or more 'How Might We' questions, that everyone understands and agrees upon. This statement will serve as a north star throughout the subsequent ideation, prototyping, and testing phases. You will also have documentation of the research insights that informed the challenge, the alternative framings considered, and the rationale for the chosen direction. Team members will leave the session with a shared vocabulary for discussing the problem and clear criteria for evaluating whether proposed solutions actually address it. The challenge brief becomes a reusable artifact for onboarding new contributors and keeping stakeholders aligned.

PRO TIPS

Expert Advice

Remember that the challenge should not be too broad (so that you know where to start solving it), but not too narrowly defined (so that it does not limit your creativity).

Give this stage enough time. Although you will feel like you are going in circles, getting the challenge right is crucial for the project.

Make sure you have formulated the challenge as a question, it will be easier for you to find possible solutions.

Frame challenges as 'How might we...' questions to open up solution space without presupposing answers.

Validate challenge framing with users before investing in solution ideation.

Create challenge variations at different scope levels to find the right abstraction.

Share the challenge with outsiders to check if it is clear without additional context.

Revisit and reframe the challenge if early ideation produces only obvious solutions.

COMMON MISTAKES

Pitfalls to Avoid

Framing too broadly

An overly broad challenge like 'How might we improve the user experience?' provides no actionable direction. Narrow the scope to a specific user need, context, or outcome to focus ideation productively.

Embedding a solution

Writing 'How might we add a chatbot to help users?' prescribes the answer. Frame the challenge around the user need instead, such as 'How might we help users find answers instantly?'

Skipping research input

Crafting a challenge based on assumptions rather than user research leads to solving imaginary problems. Ground every challenge statement in validated insights from interviews, analytics, or surveys.

Settling on the first draft

The first challenge statement is rarely the best one. Generate multiple variations, test them with the team, and iterate before committing. Expect the framing to evolve through discussion.

Not revisiting the challenge

Teams sometimes treat the initial challenge as permanent even when new information surfaces. Revisit and reframe the challenge if early ideation or testing reveals the problem was misunderstood.

DELIVERABLES

What You'll Produce

Challenge Brief

Document with problem context, target users, goals, and constraints.

Participant Profiles

Summary of target users with demographics, behaviors, and preferences.

Research Insights

Key findings from user research and competitive analysis informing the challenge.

Idea Generation

Collection of brainstormed ideas, concepts, sketches, and notes.

Concept Selection

Evaluation of ideas against challenge criteria to identify top concepts.

Prototypes

Low or high-fidelity representations of selected concepts for testing.

Usability Testing Plan

Objectives, scenarios, metrics, and participant criteria for prototype testing.

Usability Test Results

Observations and findings from testing, identifying areas for improvement.

Iteration & Refinement

Revised prototypes incorporating usability test feedback and stakeholder input.

Final Design Solution

Detailed mockups, specifications, and guidelines for implementation.

Project Summary & Report

Comprehensive document covering the full process from challenge to solution.

FAQ

Frequently Asked Questions

METHOD DETAILS
Goal
Generate Ideas
Sub-category
Co-design sessions
Tags
design challengeteam alignmentproblem framingsolution generationhow might weproblem statementideationdesign thinkingworkshop facilitationcreative constraints
Related Topics
Design ThinkingProblem FramingHow Might We QuestionsUser-Centered DesignIdeation FacilitationCreative Problem Solving
HISTORY

The Design Challenge as a formal problem-framing technique grew out of the Design Thinking movement popularized by IDEO and the Stanford d.school in the early 2000s. The 'How Might We' question format, which became the most widely adopted framing device, was originally developed by Min Basadur in the 1970s while working at Procter & Gamble. IDEO adopted and refined it as a core tool in their human-centered design process. The concept of structured problem framing itself has deeper roots in creative problem-solving research dating back to Alex Osborn and Sidney Parnes's Creative Problem Solving process from the 1950s. Google, IBM, and many technology companies later embedded Design Challenges into their product development workflows, making the practice a standard step between user research and ideation in modern UX design processes.

SUITABLE FOR
  • Clarifying and scoping design problems before solution ideation begins
  • Aligning cross-functional teams around a shared understanding of the problem
  • Breaking down complex problems into actionable design opportunities
  • Kickstarting new projects with focused and inspiring problem framing
  • Validating that teams are solving the right problem before investing effort
  • Onboarding new team members to project context and strategic objectives
  • Creating constraints that enable rather than limit creative solutions
  • Transitioning from research insights to actionable design questions
RESOURCES
  • How to solve a Product Design ChallengeHurray! You've passed the Portfolio Review and have now reached the final stage of the Product Design Interview: the Design Challenge. Admittedly if this is your first time interviewing, a Design…
  • How I approach the take-home design challengeAfter a few years in the UX/UI and product design world, I've noticed a pattern in the interview process: 2–3 phone interview rounds, and then a take-home design test. Now that interviews are being…
  • 19 whiteboard and take-home design challenges for UX designers - UX Design InstituteDuring an interview for a UX designer role, you might be set a design challenge. UX design challenges aren't meant to intimidate you - they are all about seeing your process in action. In this post, we share some tasks to try out before your next job interview.
  • UX Design ChallengesA set of real-world challenges to practice crucial UX design skills. Train yourself in product design and take away portfolio-worthy deliverables.
  • The Top 11 UX Design Challenges to Add to Your PortfolioWhen you have to build a portfolio without work experience, UX design challenges come to the rescue.…
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